Tonight is the night. OG’s J.A. Laraque will be live on 1337 Lounge Live talking classic gaming and chatting with friends. The show starts at 9PM PST which is 6PM EST. I hope if you have time you will stop by.

http://www.1337loungelive.com/events/20130426/today-in-1337loungelive-obsolete-gamers-j-a-laraque/#more-1279

The scan shown above is from the actual copy I picked up that day, thirty years ago. Given the many times I have thumbed through it (and drooled over it), in the months that followed that moment, it looks surprisingly fresh. The main selling point of the ColecoVision was a mouth-watering home conversion of Donkey Kong. A screen shot of it was put prominently on the front of the brochure. With the yellow high-light behind it, it stood out more than the actual console itself. And with reason. This was its killer app. (via Donkey Kong: The start of a collection)

The scan shown above is from the actual copy I picked up that day, thirty years ago. Given the many times I have thumbed through it (and drooled over it), in the months that followed that moment, it looks surprisingly fresh. The main selling point of the ColecoVision was a mouth-watering home conversion of Donkey Kong. A screen shot of it was put prominently on the front of the brochure. With the yellow high-light behind it, it stood out more than the actual console itself. And with reason. This was its killer app. (via Donkey Kong: The start of a collection)

My top 3 games from this cartridge would have to be Battletoads, Duck Tales, and The Punisher. I’m very aware of Duck Tales and Battletoads, but the Punisher was a nice little surprise. I hadn’t played that game before and it’s actually a lot of fun. (via Pirate Games: The KT-Super 90 in 1)

My top 3 games from this cartridge would have to be Battletoads, Duck Tales, and The Punisher. I’m very aware of Duck Tales and Battletoads, but the Punisher was a nice little surprise. I hadn’t played that game before and it’s actually a lot of fun. (via Pirate Games: The KT-Super 90 in 1)

The idea of mixing exploration and action is always interesting. In some games like Allen Wake, it did not work so well running to collect book pages while trying to avoid being killed. However, in Odallus we are promised to be treated to intense battles not made for wussies while still maintaining an exploration based experience. (via Odallus:The Dark Call)

The idea of mixing exploration and action is always interesting. In some games like Allen Wake, it did not work so well running to collect book pages while trying to avoid being killed. However, in Odallus we are promised to be treated to intense battles not made for wussies while still maintaining an exploration based experience. (via Odallus:The Dark Call)

Don’t think that Tempest 2000 is just an audio visual enhancement to the original – Yak also added 100 varying webs (levels), new opponents, collectable power-ups like the particle-blaster/laser, jumps, and A.I. Droids who destroy anything that gets too close. Thrown in this awesome gaming mix was the new ”Melt-O-Vision” transition effect – very psychedelic (very Jeff Minter) indeed. Add the different types of play options – two-player cooperative and competitive play modes and you got yourself one awesomely gorgeous masterpiece. (via Tempest 2000)

Don’t think that Tempest 2000 is just an audio visual enhancement to the original – Yak also added 100 varying webs (levels), new opponents, collectable power-ups like the particle-blaster/laser, jumps, and A.I. Droids who destroy anything that gets too close. Thrown in this awesome gaming mix was the new ”Melt-O-Vision” transition effect – very psychedelic (very Jeff Minter) indeed. Add the different types of play options – two-player cooperative and competitive play modes and you got yourself one awesomely gorgeous masterpiece. (via Tempest 2000)

he stages are all segments of the same road which winds along a clifftop, movie-stylee - one side is sheer rock with the other side presumably consisting of a drop of equal sheerness! Normal traffic passes along the road in both directions now and then, although it’s not too busy, and there are also police radars which will summon a police car if you go too fast. There’s no time limit or other vehicles to race so you can approach the presence of the rozzers one of two ways: either go too slowly to bother them, or the way I’m sure most gamers will choose - go as fast as possible to outrun them! (via Test Drive)

he stages are all segments of the same road which winds along a clifftop, movie-stylee - one side is sheer rock with the other side presumably consisting of a drop of equal sheerness! Normal traffic passes along the road in both directions now and then, although it’s not too busy, and there are also police radars which will summon a police car if you go too fast. There’s no time limit or other vehicles to race so you can approach the presence of the rozzers one of two ways: either go too slowly to bother them, or the way I’m sure most gamers will choose - go as fast as possible to outrun them! (via Test Drive)

The musical score of this game is quite astounding. Did I mentioned there are only a couple of songs in the entire game? Well, they do the right job that’s for sure. The music will get you pumped up while the sound effects will reflect on how well you are doing in the fight. Be sure to tap the buttons real fast if you want to get up and fight again! You have been warned… (via Mike Tyson’s Punch Out)

The musical score of this game is quite astounding. Did I mentioned there are only a couple of songs in the entire game? Well, they do the right job that’s for sure. The music will get you pumped up while the sound effects will reflect on how well you are doing in the fight. Be sure to tap the buttons real fast if you want to get up and fight again! You have been warned… (via Mike Tyson’s Punch Out)

I think the game’s only big fault is that the difficulty is a bit bi-polar. It doesn’t gradually goes up, one moment its okay, and then bam you get hit with an almost impossible challenge. I would probably rank OSW higher, but I got stuck on a boss that you couldn’t hurt unless you knocked him off a platform, and you had a whole bunch of shit thrown at you before you could capture him or kill him. A bit of a fuck up I think on their part. Heard it’s coming to PSN though, which gives PS3 owners a chance to play one of the best Xbox games ever crafted. (via Oddworld: Stranger’s Wrath)

I think the game’s only big fault is that the difficulty is a bit bi-polar. It doesn’t gradually goes up, one moment its okay, and then bam you get hit with an almost impossible challenge. I would probably rank OSW higher, but I got stuck on a boss that you couldn’t hurt unless you knocked him off a platform, and you had a whole bunch of shit thrown at you before you could capture him or kill him. A bit of a fuck up I think on their part. Heard it’s coming to PSN though, which gives PS3 owners a chance to play one of the best Xbox games ever crafted. (via Oddworld: Stranger’s Wrath)

Another awesome Pax East and some incredible cosplay! (via Pax East 2013 Cosplay)

Another awesome Pax East and some incredible cosplay! (via Pax East 2013 Cosplay)

The gameplay consists of working your way upwards and dealing with onrushing enemies with a swift shruiken to their faces. One hit and you’re finished, so the game can be frustrating, especially if you are approaching a yet unexplored area. Foes seem to come from nowhere and can finish you off in a second. Trial and error is therefore a part of the game, and you either love that or hate it. I’m usually against such underhanded tactics, but in this game is seems an acceptable evil. (via The Ninja)

The gameplay consists of working your way upwards and dealing with onrushing enemies with a swift shruiken to their faces. One hit and you’re finished, so the game can be frustrating, especially if you are approaching a yet unexplored area. Foes seem to come from nowhere and can finish you off in a second. Trial and error is therefore a part of the game, and you either love that or hate it. I’m usually against such underhanded tactics, but in this game is seems an acceptable evil. (via The Ninja)